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981. we need 2 new buttons in market - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: bots have no issue with 0.01 isking anyways, right? It would make it easier only for humans. And make the code required to create a .01 isk bot significantly easier, thus more and more will come available.
- by Iain Cariaba - at 2016.03.01 12:46:56
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982. Sisters LP implant that creates 1 way wormholes into Thera - in Player Features and Ideas Discussion [original thread]
Considering there is this website , this suggestion is not needed.
- by Iain Cariaba - at 2016.03.01 12:45:12
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983. we need 2 new buttons in market - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: "Make 0.01 cheaper than cheapest in station" and "sell 0.01 cheaper than cheapest in station" how you guys like it? Yes, make .01 isk botting even easier. A very good idea.
- by Iain Cariaba - at 2016.03.01 10:52:03
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984. Small mining rigs - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Reaver Glitterstim wrote: CAPTA1N OBVIOUS wrote: This is a terrible idea, as they will obviously then begin to outperform the larger barges. How much mining output do you think these rigs will provide!? A Prosp...
- by Iain Cariaba - at 2016.03.01 09:28:27
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985. Arrow keys should be used for editing not window navigation - in Player Features and Ideas Discussion [original thread]
Droidster wrote: Ok, maybe this is a bug of some kind. I did carefully check the program settings and shortcuts and did not find any arrow key use in those, but I will double check. Filing a bug report is probably a better bet.
- by Iain Cariaba - at 2016.02.29 15:44:43
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986. Arrow keys should be used for editing not window navigation - in Player Features and Ideas Discussion [original thread]
Droidster wrote: Moonlit Raid wrote: My client acts exactly as you describe and would expect. Does your keyboard have any function keys on it that may be altering the function of the arrow keys? It only does it when you are in space. I wi...
- by Iain Cariaba - at 2016.02.29 06:56:52
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987. Job output - in Player Features and Ideas Discussion [original thread]
Kruenix Gearsworth wrote: Actually, there have been times where I've had deliveries too large for containers they were scheduled for. Also, there have been times were I've selected the wrong container and had to move the goods after delivery......
- by Iain Cariaba - at 2016.02.28 02:21:55
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988. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: its a statistic from multiple corps +-10% precision. if you want more details on how many people never logged on after a war then ask CCP Sorry, but your inability to produce evidence of your assertions is not proof of their v...
- by Iain Cariaba - at 2016.02.28 02:13:16
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989. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: Lisa von Neuental wrote: idk how to fix the wardec system, but since I joined EvE It felt a bit weird and from pretty much week 2 I saw the following: - HS war is not fun and it's mostly station/gate camps with off-corp scou...
- by Iain Cariaba - at 2016.02.27 20:36:28
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990. Market Trading Suggestion - Embargo Options - in Player Features and Ideas Discussion [original thread]
Cael Roth wrote: I'm here trying to recommend that an embargo feature be added to the game. I think it should be as simple as right click and selecting Embargo, after that the player/corporation/alliance you embargo cannot purchase anything you...
- by Iain Cariaba - at 2016.02.27 17:16:44
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991. Job output - in Player Features and Ideas Discussion [original thread]
Likely he shunted the output to the corp hangar, but now wants to keep it for himself.
- by Iain Cariaba - at 2016.02.27 17:15:08
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992. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: Iain Cariaba wrote: This will never happen. The carebear's nature is to be scared, so carebears will never actually take any action that could possibly cause them to risk their pixels. I find your comment invalid as it ...
- by Iain Cariaba - at 2016.02.27 17:13:33
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993. Use a ship Scanner to see what ships are piloted in Citadels - in Player Features and Ideas Discussion [original thread]
helana Tsero wrote: LOL.. obviously you dont live in wormholes. how about I remove your local.. and then come and talk to me about intel and having to work to find content. In wormholes it already takes hours to find kills.. Ive reguarly been o...
- by Iain Cariaba - at 2016.02.27 15:48:28
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994. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Allowing a war to be ended over a single battle is a terrible idea which is incredibly punitive to smaller groups. This will make wars even less balanced and push aggressors into larger alliances so they can protect their bea...
- by Iain Cariaba - at 2016.02.27 15:41:25
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995. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: remember that Im trying to come up with a solution that would stop the type of wars where there are no encounters between the attackers and defenders at all. This will never happen. The carebear's nature is to be scared, so ca...
- by Iain Cariaba - at 2016.02.27 15:37:23
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996. Gate traveling. - in Player Features and Ideas Discussion [original thread]
P3ps1 Max wrote: Lugh Crow-Slave wrote: P3ps1 Max wrote: Rivr Luzade wrote: Attackable NPC convois and patrols are planned for the near-« future and you will soonGäó be able to build better/more billboards/propaganda stuff around gates...
- by Iain Cariaba - at 2016.02.27 15:32:22
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997. EVE-O preview - multi-client preview / switcher - v1.15 - in EVE Technology Lab [original thread]
Lucas Kell wrote: Good news . CCP Grimmi wrote: Overlays which contain a full, unchanged, EVE Client instance in a view only mode, no matter how large or small they are scaled, like it is done by EVE-O Preview as of today, are fine with us....
- by Iain Cariaba - at 2016.02.27 14:18:17
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998. English, Language and EvE - in EVE General Discussion [original thread]
Jacques d'Orleans wrote: Jonah Gravenstein wrote: Tisiphone Dira wrote: Why aren't the items on the market in English? Eve seems to be in this weird language that's almost but not quite english, it's missing a lot of u's and a lot of z's ...
- by Iain Cariaba - at 2016.02.27 14:10:36
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999. Can you return PLEX? - in EVE General Discussion [original thread]
Nana Skalski wrote: If you did not want to buy it, why did you buy it? Someone was threatening you? Your cat? OP's cat ?
- by Iain Cariaba - at 2016.02.27 14:04:19
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1000. About of Support time. - in EVE General Discussion [original thread]
TAKEDA SEBBA wrote: DaReaper wrote: depends on what your ticket is for, some get answered quicker then others. but as already been said, just wait. took me a month once for a ship reimbursement, and 1 hour for being stuck. so it depends ...
- by Iain Cariaba - at 2016.02.27 13:57:37
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